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تعداد ۱۱۳۷ پاسخ غیر تکراری از ۱۱۴۱ پاسخ تکراری در مدت زمان ۰,۶۴ ثانیه یافت شد.

61. Agile game development with Scru

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Author: / Clinton Keith

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Computer games--Programming,Agile software development.,Scrum (Computer software development)

Classification :
QA
,
76
.
76
,.
C672
,
K45
,
2010

62. Agile game development with Scrum

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Author:

Library: Central Library and Documents Center of Mazandaran University (Mazandaran)

Subject: Computer games ; Programming. ;

Classification :

63. Algorithmic game theory /

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Author: edited by Noam Nisan ... [et al.]

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Algorithms,Game theory

Classification :
QA269
.
A43
2007

64. Algorithms and networking for computer games

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Author: / Jouni Smed, Harri Hakonen

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,Computer algorithms

Classification :
QA76
.
76
.
C672
,
S62
2006

65. Algorithms and networking for computer games

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Author: Smed, Jouni

Library: Central Library of Sharif University of Technology (Tehran)

Subject: ، Computer games-- Programming,، Computer algorithms

Classification :
QA
76
.
76
.
C672
.
S62
2006

66. 35 Amazing games for your Commodore 64

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Author: / John Mihalik

Library: Library of Campus2 Colleges of Engineering of Tehran University (Tehran)

Subject: Computer games,Commodore 64 (Computer) - Programming,BASIC (Computer program language)

Classification :
GV
1469
.
2
.
M54
1984

67. 35 Amazing games for your Commodore 64

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Author: / John Mihalik

Library: Tehran University, technical faculty libraries 1 (Tehran)

Subject: Computer games,Commodore 64 (Computer) - Programming,BASIC (Computer program language)

Classification :
GV
1469
.
2
.
M54
1984

68. An Online Collaborative Ecosystem for Educational Computer Graphics

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Author: Ridge, Garett Douglas

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject:

Classification :

69. An advanture in programming techniques

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Author: Mitchell, David

Library: Central Library and Information Center of Birjand University (South Khorasan)

Subject: ، IBM personal computer - programming,، Computer games

Classification :
QA
76
.
8
.
I2594
M58
1986

70. AndEngine for Android game development cookbook

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Author: Jayme Schroeder, Brian Broyles

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Application software-- Development,Computer games-- Programming,Tablet computers-- Programming

Classification :
QA76
.
76
.
C672
S348
2013

71. AndEngine for Android game development cookbook

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Author: Jayme Schroeder, Brian Broyles

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Application software-- Development,Computer games-- Programming,Tablet computers-- Programming

Classification :
QA76
.
76
.
C672
S348
2013

72. Android game developer's handbook :

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Author: Avisekhar Roy.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Android (Electronic resource),Android (Electronic resource),Computer games-- Development.,Computer games-- Programming.,Computer games-- Programming.,COMPUTERS / Programming / Games

Classification :
QA76
.
76
.
C672

73. Android game recipes /

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Author: J.F. DiMarzio

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Android (Electronic resource),Application software-- Development,Computer games-- Programming

Classification :
QA76
.
76
.
C672
D582
2013

74. Android studio game development :

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Author: J.F. DiMarzio

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design,Computer games-- Programming

Classification :
QA76
.
774
.
A53

75. Animating Real - Time Game Characters

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Author: Paul Steed

Library: Central Library and Information Center of Shahed University (Tehran)

Subject: Computer animation,Computer games - Design,Video game characters,Real-time Programming

Classification :
T
،
385
،.
S72
،
2003

76. Animating real-time game characters /

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Author: Paul Steed.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.,Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.

Classification :
TR897
.
7
.
S72
2003

77. Animating real-time game characters

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Author: / Paul Steed

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Computer animation.,Computer games--Design,Video game characters.,Real-time programming.

Classification :
TR
,
897
.
7
,.
S72
,
2003

78. AntMe! :

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Author: Hans-Georg Schumann.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Microsoft Visual BASIC.,Computer games.,Computer programming.,Visual Basic (Computer program language),Computer games.,Computer games.,Computer programming.,Computer programming.,Visual Basic (Computer program language)

Classification :
GV1469
.
25
.
A59
S38
2009

79. Apple fun and games

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Author: Wilcox, Clifford M.

Library: Central Library and Documents Center of Industrial University of Khaje Nasiredin Toosi (Tehran)

Subject: ، Computer games,، Apple computer -- Programming,، BASIC )Computer program language(

Classification :
QA
73
.
6
.
W5

80. Applications of Evolutionary Computation :

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Author: edited by Anna I. Esparcia-Alcázar.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer Communication Networks.,Computer science.,Computer software.

Classification :
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